Star Wars Rebels!

The veil of secrets has finally lifted, and we’re free to talk about the brand new show, Star Wars Rebels!

This new animated television show will take place after the Empire has gained control, but while the Rebel Alliance is still in its infancy; indeed, there will be no alliance yet, simply disconnected rebels fighting for themselves. Find out more about this new show and take a first look at the cool costumes we have to offer!

Star Wars Rebels
Star Wars Rebels Characters

Characters:

The show follows the exploits of six main characters. The show’s front-runner, Ezra Bridger, is a young force-sensitive con-artist from the planet of Lothal, born at about the time of the Galactic Empire’s creation. He lived on his own and worked as a small-time thief that unknowingly used the Force to help him get out of tough situations. After joining the crew of the Ghost, the ship that the rebels use as their base of operations, Kanan Jarrus helps to train Ezra.

Only a Padawan when Order 66 was given, Kanan (voiced by Freddie Prinze Jr!) was nonetheless able to escape with his life. Knowing that it was a danger to him, he locked his lightsaber away and stopped using the Force. In the years that passed, he became cocky and sarcastic. When he finally meets Ezra on board Ghost, he decides to go back to his old ways and fight against the Empire by helping to train this young Jedi. We will have costumes for Kenan soon!

Ghost’s pilot and “owner” is Hera Syndulla, a green Twi’lek that lives to fight the Empire, though it is not known why. She is strong-minded and independent, and serves as the crew’s heart. Her skills as a pilot and gunner always help her to see missions out to the end.

Hera also owns Chopper, the nickname of the astromech droid C1-10P. This droid is irritable, and uninterested in gaining affection with his owner and the other organics on the ship. Somehow, he becomes essential in saving the rest of the crew from danger.

Chopper has a strong rivalry with Garazeb Orrelios, whom the others call Zeb. Zeb is a Lasat enforcer that works as the Ghost’s trained muscle. A capable warrior, Zeb is highly educted and skilled. His favorite past-time is beating up Stormtroopers, whom he calls “bucket heads.”

The final member of the Ghost’s crew is the Mandalorian heavy-weapons expert Sabine Wren. She has a talented for artistic decoration, and personalizes her armor, hair, and cabin, as well as leaving graffiti calling-cards when the members of the Ghost complete a mission.

The show’s main villain will be a yet-unnamed Inquisitor, a dark-Force sensitive warrior that is tasked by Darth Vader to hunt down any remaining Jedi. Details are tight at the moment, but he will undoubtedly learn of Kanan and Ezra, and begin to pursue them.

That’s all we know so far. We’re very excited to see how Star Wars Rebels turns out. It debuts in October, and we can’t wait!

Edit: New Clone Wars Trailer from San Diego Comic Con 

Below is a bonus preview of Star Wars Rebels Costumes that have yet to be released to the public!

Inquisitor Costume

Standard Adult Inquisitor Costume

Character Corner: General Grievous

This week on the Character Corner we’re looking at one of the Jedi’s most dangerous enemies during the Clone War: The half man, half machine warrior General Grievous!

General Grevious Cosplay
Amazing General Grevious Cosplay

History

Grievous was born Qymaen jai Sheelal, a Kaleesh. During conflicts with the Huk, an alien race that resembled human-sized bugs, Sheelal mastered the art of war, becoming a legendary figure in his tribe. After the death of his loved one, Ronderu lij Kummar, he rebranded himself Grievous, vowing to destroy the Huk, who turned to the Galactic Republic for assistance. The Republic in turn gave aid to the Huk, pushing back the Kaleesh and leaving them to starve.

Grievous sought off-world assistance from the InterGalactic Banking Clan, and was noticed by Chairman San Hill and Count Dooku. A plot was hatched to bring Grievous fully to their side for the approaching galactic conflict, and a bomb was placed aboard Grievous’ shuttle when he returned to his planet. The shuttle crashed and Grievous was severely injured. He was given blood from the Jedi Master Sifo-Diyas, a droid body, and a synth-skin gut-sack, along with numerous other enhancements by San Hill.

Count Dooku now had a leader for the droid army that he was creating, and began training Grievous in lightsaber combat. Fueled by a hatred for the Republic and the Jedi – whom he believed responsible for his shuttle’s crash and his injuries – he eagerly joined Count Dooku’s cause.

General Grievous’ first appearance in the Clone War was the Battle of Hypori, four months after the Battle of Geonosis. Grievous would fight against six Jedi, including two Jedi Council members, during the battle. Two of the Jedi would fall, Tarr Seirr and Sha’a Gi. Grievous’ standing increased, and he began to perform runs with his heaver cruiser Malevolence, which possessed ion cannons strong enough to disable entire fleets.

General Grievous would proof to be a constant and legitimate threat to the Galactic Republic during the War, and a danger to both the clone forces and the Jedi. His collection of trophies, lightsabers taken from Jedi he killed in combat, grew. He fought Anakin Skywalker, Obi-Wan Kenobi, and Ahsoka Tano several times, but was unable to kill any of them.

As General Grievous’ attacks succeeded and the Republic’s situation grew more dire, Grievous became an “avatar of terror” for the Republic, winning battle after battle and pushing them back more and more. This led to Grievous being ordered by the Sith Lord Sidious to capture Chancellor Palpatine (Sidious himself, of course). He led the battle both on the ground and above Coruscant, suffering an injury from Jedi Mace Windu that damaged his internal organs, giving him the coughing heard in Episode III. Skywalker and Kenobi, during their rescue of Palpatine, engaged Grievous and destroyed his ship. Grievous was sucked into space but survived using one of his ship’s escape pods.

Grievous would then travel to Utapau, where his forces captured Kenobi. Grievous relished the chance to fight him, and demanded he be the one to kill the Jedi. Grievous split his arms into four and attacked with a dazzling flurry of blows. Kenobi was able to see through the pattern, and cut off two of Grievous’ hands, just as Clone Commander Cody and his battalion arrive, sparking a wide conflict on the planet. Grievous fled and Kenobi followed, ending their battle on Grievous’ private landing platform. Nearly pushed off a ledge, Kenobi used the Force to grab a blaster, striking Grievous in his exposed gut sack. The oils there ignited, incinerating the cyborg’s critical organs, killing him.

Behind the scenes

Grievous was designed for Revenge of the Sith as a villain for the Jedi to fight. George Lucas asked simply for a “droid general” and the design team eventually came up with the design for Grievous.

Many parts of Grievous foreshadow Anakin Skywalker’s transformation into Darth Vader. The mixture of cybernetic and biological components was one element Lucas desired, and the heavy, racking cough that Grievous possesses mirrors Darth Vader’s heavy breathing. In-universe, the technology that kept Grievous alive was prototype technology that would eventually be used to greater effect on Anakin Skywalker after being burned on Mustafar.

So now you know all about the dangerous cyborg leader for the Separatists! We hope you’ve enjoyed this edition of the Star Wars Character Corner; come back next month for our next edition of the Character Corner, and check once a week for other fun Star Wars information!

The Secret Behind Jar-Jar Binks

Jar-Jar BinksPerhaps you are aware of a character in the Star Wars saga named Jar-Jar Binks. He’s a Gungan, an underwater race that lives on Naboo, and accompanies the Jedi to Tatooine. We understand if you haven’t heard of him; he’s a fairly minor character.

This character is derided by fans for being “CGI,” a “racial stereotype,” or “stupid.” Now I only understand what one of those things mean, but Jar-Jar deserves more credit! He’s clearly a Jedi!

What?!

Yes! There is a belief that certain adherents to the Force held called the “White Current” theory. The idea was that the Force was like a river, and one person’s control of the force was like dipping a hand into the river – it could do nothing to divert the river’s course. By immersing themselves in the “Current” these adepts developed strange and unique force powers.

Jar-Jar, a Gungan, lived most of his life underwater, and would have certainly experience going through currents before. If the White Current Theory had taken effect, Jar-Jar may have manifested special traits: mainly, his luck.

That’s stupid. You’re stupid.

Hear me out! There are events during Episode I that could give hints as to how well-attuned Jar-Jar is to the Force. For example, while Jar-Jar, Obi-Wan, and Qui-Gon are riding in the Gungan sub thing (actually called a Tribubble Bongo!) Qui-Gon uses a sort of . . . Force Vulcan Neck Pinch, trying to calm Jar-Jar down. Jar-Jar instead falls asleep. Obi-Wan says “You overdid it,” but could this actually be because of Jar-Jar’s unseen force sensitivity?

The clue is the way the Force manifests itself using Jar-Jar. He is known to be horribly clumsy, as well as rather unintelligent. Look closely, however, at some of the times Jar-Jar has affected the story of The Phantom menace:

His first meeting with the Jedi, when Qui-Gon saves his life, leads Jar-Jar to take the Jedi to the Gungan city Otoh Gunga, keeping the Jedi alive until they can rescue Queen Amidala.

On Tatooine, Jar-Jar bumps into Sebulba, the reigning podracer champ and all-around bully. This causes a young Anakin Skywalker to step in and rescue Jar-Jar, leading to the Jedi’s discovery of Anakin’s force powers.

Finally, during the battle of Naboo in which the Gungan forces went up against the Trade Federation’s droids, Jar-Jar inadvertently releases a wave of energy balls into both battle droids and armored tanks, destroying several and giving the Gungans time to retreat, having given the Naboo pilots the chance they needed to attack the Trade Federation droid command ship.

None of this makes sense.

Sure it does! The Force was using Jar-Jar to guide the Jedi to safety, help them find Anakin, and save Naboo, thus allowing them to escape and setting up the rest of the saga, like when Anakin goes evil and . . . murders . . . murders hundreds of people. I have a new theory.

Jar-Jar Binks: Sith Lord.

Seriously?

In Episode II, when Padme Amidala goes into hiding after attempts on her life, Jar-Jar stands for her in the Senate, as per his duties as a Junior Senator. Jar-Jar then motions for Chancellor Palpatine to receive emergency powers required to create a Grand Army of the Republic, AKA the Clones! Jar-Jar Binks gives Darth Sidious the power to destroy the Jedi!

Update: On October 31st of 2015, the rest of the internet caught on, leading to this post.

Jar-Jar: Sith Lord
His dark secret!

Top Six Star Wars Video Games

We’re sure plenty of people remember Battlefront II, one of the Star Wars video games where you take part in some of the epic battles that span both the prequels and the original trilogy. So, when EA announced that DICE (A Swedish developer) would be making Battlefront 3, many were excited. Using the same Frostbyte engine as Battlefield and Mirror’s Edge, “Star Wars: Battlefront” is expected to release by September of 2015.

Don’t fret; there are plenty of ways to get your Star Wars fix in the mean time! We’re counting down the top six Star Wars video games, based on Metacritic!

Will Battlefront 3 Make this list?
Will Battlefront 3 make the cut?

#6: Star Wars: Knights of the Old Republic II

The sequel to Bioware’s acclaimed Star Wars: Knights of the Old Republic, KOTOR II, as it is known, is set thousands of years before the prequels, after a near-eradication of the Jedi order. You play a solitary survivor, and exile from the order, and have the ability to guide your character to the light side or the dark side based on your actions.

While well-liked, the game received criticism for its rushed deadline (an attempt to put the game on shelves before Christmas), which led to an abundance of bugs and a nearly-incomplete final level.

#5: Lego Star Wars II: The Original Trilogy

Built for the enjoyment of younger fans, this game still manages to be fun for all. Lego mini-fig versions of more than fifty characters can be seen and played, and playing time ranges from a few hours to days on end. Characters are able to build with bricks using the force, and plenty of other activities as they play through Episodes IV-VI.

Criticism was leveled at the DS and GBA versions of the game, but high scores were heaped on the console and PC versions. It was nominated and won several awards, including GameSpy’s PC “game of the Year.”

#4: Star Wars Jedi Knight II: Jedi Outcast

This game was released in 2002 as the sequel to Star Wars: Jedi Knight, and follows the story of Kyle Katarn, an expanded universe character that has cut off his ties with the Jedi after almost falling to the dark side. Through the course of the game he must find those ties again to defeat the dark Jedi Desann. With both a first-person shooter style and a third-person lightsaber combat style, the player is given plenty of options on how to play. It also included a multiplayer mode, which pitted different player-controlled characters against each other in a match.

While all three versions were well received, reviewers agree that the PC version was superior, the Xbox version was middling, and the Gamecube version was the weakest. Some reviewers stated there was too much puzzle solving, while others stated things such as level design issues or a slow start to the game.

#3: Star Wars Rogue Squadron II: Rogue Leader

Jump into the cockpit of an X-Wing, B-Wing, Y-Wing, and more as Wedge Antilles or Luke Skywalker in this sequel to Star Wars Rogue Squadron, released for the Gamecube. Playing through ten missions both in and outside the original trilogy, players must defend or attack targets from their ships. Find power-ups and unlock new content such as extra levels and crafts, including The Millennium Falcon and Slave I.

Rogue Leader was one of the highest-rated GameCube launch titles, and won the E3 2001 Game Critics Award for Best Action Game.

#2: Star Wars Jedi Knight: Dark Forces II

What is it with “II” games? Sequels do well, I guess. Star Wars Jedi Knight: Dark Forces II is the predecessor to Jedi Outcast, and also follows protagonist Kyle Katarn. Similar to Outcast, players have a choice of first-person or third-person play, including guns, lightsaber, and force powers. Differing endings based on play, a mainstay of Star Wars video games, were featured.

Even though the game has an aggregate metacritic score of 91, it was not free from criticism. Level layout, enemy AI, and graphics were questioned, though John Williams’ soundtrack, audio design, and the multiplayer mode were received highly.

#1: Star Wars: Knights of the Old Republic

The most well-known and well-liked of the Star Wars video games is the first in the Knights of the Old Republic series, set more than four thousand years before the original trilogy is set. In a period of the Republic when there are thousands of Jedi and Sith alike, you must decide your fate as a Jedi warrior that doesn’t remember his past.

Made by Bioware, and containing classic Bioware and Star Wars elements such as different endings and conversation choices. It contains what is known as one of the premiere plot twists in video games, and received numerous awards, including several game of the year awards.

There you have it: The top six Star Wars video games! We know you have your opinions; leave a comment and tell us what you think!